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Lessons from BBC virtual reality stream at Glasgow Games

August 15, 2014 | Telepresence Options


Story and images Catalina Albeanu / ISPR

The BBC Research and Development team shares what lessons were drawn from the first virtual reality sports stream and how they can be used in the future

A virtual reality live stream was set up at the Commonwealth Games last week to allow viewers outside of the Hydro Arena to experience the gymnastics competition as if they were comfortably seated in the stalls.

The BBC Research and Development (R&D) team placed a 360 degree camera and an audio microphone which recorded sound from all directions in the arena, and streamed the content to an Oculus Rift virtual reality (VR) headset in the Glasgow Science Centre, half a mile away.

The team has been experimenting with ways in which the BBC might use virtual reality in its programming if the technology became a popular consumer product.

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