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Story and images by Kurt Mackie / Redmond Magazine
Microsoft rolled out previews today of three coming Skype for Business capabilities for Office 365 subscribers.
The three features that can be tested include "Skype Meeting Broadcast," "PSTN Conferencing" and "Cloud PBX with PSTN Calling," according to Microsoft's announcement. Participants wanting to test the features need to have subscriptions to the "Office 365 enterprise plan or Skype for Business Plan 2."
Story and images by ISPR
A shopper in France gazes into a virtual reality headset and is transported to the bustle of a Manhattan street, then steps into a high-end boutique to browse crystal chandeliers, a chaise lounge draped with a sheepskin throw, and designer trousers.
Virtual reality, the panoramic technology with roots in gaming, is being adapted for retail consumers within the next year, aiming to pair the ease of e-commerce with the thrill of real-life shopping.
Story and images by Chris Talbot / FierceEnterpriseCommunications
The demand for videoconferencing is increasing at a rapid rate, mostly because of consumer tools like Skype and Apple FaceTime, but that doesn't mean every aspect of videoconferencing is growing. In the case of LifeSize, its leaders found they had to reinvent the company over the last couple of years, shifting from a hardware focus to a software one.
As videoconferencing moved onto consumer devices, what companies like LifeSize found was the traditional complex and expensive videoconferencing systems weren't of interest to as many enterprises anymore. With a shift affecting interest in its larger systems, LifeSize moved to a more consumer-friendly system around a cloud Software-as-a-Service.
Story and images by Stephen Withers / iTWire
Join.me's survey covered 2,000 respondents in Australia, New Zealand, US, UK, Canada, Germany and France, so don't write this off as a list of strange things that happen overseas.
1. Dress the part: a surprisingly high 17% of respondents said they had seen someone dressed inappropriately. A business shirt or blouse over pyjama bottoms doesn't cut it.
Story and images by Guardian Liberty Voice
Microsoft Corporation announced in a blog post on Thursday, June 12, that it will be removing the touch-friendly modern Skype app, opting to support the desktop app instead. Windows 8 users will also have to switch to the desktop version of Skype as this change goes into effect July 7. All other versions of the Skype app will no longer exist once the modern app is officially removed.
Microsoft Corporation will be disappointing those who use Skype on smartphones, tablets, PCs, and Windows 8. Note: Windows RT tablet owners' version of Skype will not be changing.
Story and images James Henderson / New Zealand Reseller News
The global videoconferencing and telepresence equipment market showed mixed results in the first quarter of 2015 (1Q15), with overall videoconferencing equipment revenue decreasing 21 per cent quarter over quarter, but increasing 2.2 per cent year over year.
According to IDC findings, total worldwide enterprise video equipment market revenue in 1Q15 was just over $US484 million, down from about $US613 million in 1Q14.
Story and images by Ross Fubini / TechCrunch
Slack's valuation soared to $2.8 billion in less than two years, and has doubled in the past six months alone -- all without any big marketing campaigns. The startup's adoption curve and rave reviews are something many founders and investors dream about, but few actually achieve.
Enterprise startups in general have been on a tear over the past few years as the "consumerization" trend continues to churn and the ascendance of Big Data continues to transform the way business gets done. Slack is by no means the first enterprise collaboration tool to gain serious traction, but the startup has made strategic choices -- from product design to enterprise contract structure -- that have put it on track to generate massive adoption and add value to companies across verticals.
Story and images by Rick Falkvinge / Privacy Online News
Yesterday, news broke that Google has been stealth downloading audio listeners onto every computer that runs Chrome, and transmits audio data back to Google. Effectively, this means that Google had taken itself the right to listen to every conversation in every room that runs Chrome somewhere, without any kind of consent from the people eavesdropped on. In official statements, Google shrugged off the practice with what amounts to "we can do that".
It looked like just another bug report. "When I start Chromium, it downloads something." Followed by strange status information that notably included the lines "Microphone: Yes" and "Audio Capture Allowed: Yes".
Story and images by Zeus Kerravala / No Jitter
We've seen a lot of chatter on No Jitter and elsewhere about the changing business environment and the concept of the workplace of the future. Opinions differ on what that "workplace" looks like, but visualizing something that's so much more than a physical space is hard. This is really about an experience or a way to work, which vendors must keep in mind as they design tools for use in the workplace of the future.
Polycom understands this mandate, as evidenced in three new RealPresence Platform solutions it announced this morning at InfoComm 2015. It designed the new products specifically to address the workplace of the future by improving the user experience and productivity of collaborative engagements.
Purposefully designed to meet the needs of business transformation, the new HuddlePoint integrated conferencing hubs by Arrive Systems, Inc leverage bring-your-own-conferencing (BYOC) to allow businesses to use and instantly connect to their own video conferencing codecs in large group settings.
Story and images by AV Network
HuddlePoint capitalizes on the fact that today's mobile devices carry not just one, but several powerful video conferencing codecs -- Polycom, Cisco, Skype, Go-to-Meeting, Vidyo, Zoom and Google Hangouts, to name a few. HuddlePoint wirelessly connects mobile Android, Apple or Windows 8.1 devices to a large-screen display and mirrors both video and audio.
Story and images by Megan Geuss / Ars Technica
SANTA CLARA, CA--Booths for the Augmented World Expo (AWE) filled a ballroom at the Santa Clara Convention Center early last week, and some 3,000 developers, engineers, marketers, and business people took to the show floor to demonstrate the product they hope will be the next big thing--or at least part of the next big thing. While 3,000 attendees may not seem like a lot compared to the CES-es of the world, that number represents exponential growth in interest in the augmented reality (AR) space in less than a decade.
Part of this may be thanks to Oculus VR, which helped breath new life into a more or less stagnant area of research after its wildly popular Kickstarter in 2012, spurring Sony, Samsung, Valve, and no end of smaller companies to throw resources at building a virtual reality (VR) headset. But at AWE this week, there were just as many AR products like smart glasses, AR tablet interfaces, and smart sensors as there were full-on virtual reality headsets.
Story and images by Peter Lloyd / AV Magazine
The AV distribution market is proving remarkably resilient. Over the years its demise has been oft-reported, but the distribution 'tier' is still with us.
A decade ago, declining margins in the displays business were supposed to sound the death knell for multi-tier distribution, with the margins saved being shared out by manufacturers and the resellers. It didn't happen.
Story and images by Katherine Boehret / Re/code
If you feel like the technology for videoconference calls hasn't changed much in the past few years, get ready to be impressed.
Lately, more tech companies are bringing high-end or futuristic videconferencing features to average consumers. Over the past month, I've used two of these: Personify, a software app that utilizes a 3-D camera, and PanaCast by Altia Systems, which is an expensive standalone camera.
Story and images by Jason Dachman / SVG
For the second consecutive year in Austin, TX, Skype (a Microsoft-owned company) deployed a full studio housed in an Airstream trailer to produce X Games Extra Presented by Skype. The nightly digital show, streamed on XGames.com immediately following the ESPN primetime broadcast, offered an interactive format allowing fans to engage directly with medal winners, talent, and celebrities via Skype.
"It's a lighter interview show with winners from the day and lots of other athletes," said Mark Wass, broadcast operations manager, Microsoft/Skype, during the Games. "We bring in fans or contributors [via] Skype to interact with them remotely. They get a chance to interview them and ask some questions that fans want to know the answers to that most journalists never really ask."
Story and images by Business Wire India
YapApp is a high definition (HD) video call, chat and conferencing app for businesses and normal people. It lets its users negotiate deals in private, virtual rooms. HD video streaming, multiple rooms, portability, a no-advertisement policy makes YapApp ideal for enterprise meetings.
Enterprises and business users have a new way to stay connected one another in 2015 now that Dizzi Globile is offering its new HD, video conferencing app for Android and iOS devices.
'Extremely chatty' Samsung smart TVs pose major security risk to government, healthcare and energy companies
Story and images by David Gilbert / International Business Times
Research into the security risks of Internet of Things (IoT) devices has revealed that Samsung smart TVs pose a worrying risk to enterprise.
Without any interaction by a human, Samsung smart TVs "incessantly" communicate with a server which uses an untrusted security certificate, opening up the potential for hackers to target these devices which are increasingly used in many highly regulated industries including healthcare, energy and government.
Story and images by Dennis Pierce / Campus Technology
In colleges and universities from coast to coast, classroom learning environments are becoming more active and collaborative. Students are contributing to discussions and presentations, and the days of the "sage on the stage" are waning. This development is having a profound effect on the deployment of audiovisual technology in education.
"Classroom AV technology plays a big part in facilitating active learning environments," said Mike Tomei, an independent audiovisual consultant who designs and installs AV systems for classrooms.
Story and images by Eriq Gardner / The Hollywood Reporter
Every day, a small Beverly Hills showroom plays host to a who's who of global celebrities. Michael Jackson and Ray Charles sing and dance. Jimmy Kimmel cracks jokes. WikiLeaks' Julian Assange might be holed up in London, but he's also here brooding alongside Edward Snowden. They're all hyper-realistic holograms, part of a showcase for a tantalizing technology that has the potential to dramatically alter the entertainment business by reviving dead stars and allowing living ones to be in multiple places at any given moment.
"I had Al Pacino knocking on the door twice in one week to see it," says Alki David, the Greek billionaire who owns the showroom and, he says, the technology behind the holograms. "Every time a celebrity or someone from the industry comes, they're sold."
Story and images John Davidson / Financial Review
Intel's Real Sense 3D camera, designed to add 3D interactions to PCs, tablets and smartphones, is finally getting real.
The chip maker has been banging the Real Sense drum for a few years now, as part of its strategy to keep itself young and vibrant now that its traditional PC business is, shall we say, maturing.
Story and images by Aviva Rutkin / New Scientist
EVERY year, hundreds of thousands of tourists visit the Valley of the Temples, a large park of Greek ruins situated on the south-west coast of Sicily. But soon you could be able to get a drone's-eye view of the sights.
Helmut Hlavacs at the University of Vienna has developed a system that allows people to control a drone as it visits faraway sites. The budding tourist sits at home, wearing a pair of virtual reality goggles. As they move their head, they direct a drone that has cameras pointed in all directions, feeding the view back to the user.