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Oculus Research Reveals "Groundbreaking" Focal Surface Display

May 22, 2017 | Telepresence Options

oculus-focal-surface-display.jpg

Story and images by Road to VR

New tech could even eliminate the need for prescription glasses in VR

Oculus Research, the VR and AR R&D division of the company, today announced a new display technology that they're calling the "Focal Surface Display." The display aims to improve the vergence-accommodation conflict that plagues today's VR headsets. The company calls the work "groundbreaking."

Oculus Research has published a paper and will present the research on the focal surface display at the SIGGRAPH conference this July. A video released by Oculus (heading this article) gives a brief explanation of what the display achieves. An accompanying blog post offers additional detail.

Focal surface displays mimic the way our eyes naturally focus at objects of varying depths. Rather than trying to add more and more focus areas to get the same degree of depth, this new approach changes the way light enters the display using spatial light modulators (SLMs) to bend the headset's focus around 3D objects--increasing depth and maximizing the amount of space represented simultaneously.

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