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Disney Research wants to make VR haptics as immersive as visuals
The framework of the VR360HD app. The game engine renders animated audiovisual and haptic media defined by triggers and user behaviors and associates them with a VR media stream. Haptics is played back on a passive user sitting on or wearing a haptic device. (credit: Disney Research)
Adding the missing dimension in VR: body sensations
Disney Research has developed a 360-degree virtual-reality app that enables users to enhance their experience by adding customized haptic (body sensations) effects that can be triggered by user movements, biofeedback, or timelines.
A team led by Ali Israr, senior research engineer at Disney Research, has demonstrated the haptic plugin using a unique chair to provide full body sensations and a library of "feel effects" that enabled users to select and customize sensations such as falling rain, a beating heart, or a cat walking.
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