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Disney Research wants to make VR haptics as immersive as visuals

December 6, 2016 | Telepresence Options

VR-haptics.png

The framework of the VR360HD app. The game engine renders animated audiovisual and haptic media defined by triggers and user behaviors and associates them with a VR media stream. Haptics is played back on a passive user sitting on or wearing a haptic device. (credit: Disney Research)

Story and images by Kurzweil Accelerating Intelligence

Adding the missing dimension in VR: body sensations

Disney Research has developed a 360-degree virtual-reality app that enables users to enhance their experience by adding customized haptic (body sensations) effects that can be triggered by user movements, biofeedback, or timelines.

A team led by Ali Israr, senior research engineer at Disney Research, has demonstrated the haptic plugin using a unique chair to provide full body sensations and a library of "feel effects" that enabled users to select and customize sensations such as falling rain, a beating heart, or a cat walking.

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