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Microsoft Research paper on touch sensitive VR technologies: NormalTouch and TextureTouch

November 3, 2016 | Telepresence Options

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Story and images by Kyt Dotson / SiliconANGLE

Virtual reality headsets made by Oculus, HTC, Sony and others can drive powerful audio-visual immersion, but one aspect of immersive user interfaces is still literally out of reach. That's what Microsoft Research aims to change.

This week, Microsoft Corp.'s research arm is publishing a white paper on a pair of new prototype systems that provide "haptic feedback" or touch feedback about virtual reality. Researchers there have produced two prototype controller systems that "push back" when a person interacts with a virtual object, according to the paper, which will be presented at the Association for Computer Machinery's User Interface Software and Technology Symposium this week in Tokyo.

The current generation of haptic feedback in controllers works by buzzing or knocking in the users' hands (or restricting motion) in order to provide information. The number of solutions currently in development is growing quite large

NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controlle... by Telepresence Options on Scribd

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