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Oculus creator: "If you can perfectly simulate reality, why do you need to actually go see people in real life?"

April 16, 2014 | Telepresence Options

Palmer_Luckey

Story and images by Eddie Makuch / GameSpot

Palmer Luckey says VR needs to incorporate touch-based feedback to further the feeling of immersion and wonders if some day we'll think it's wasteful to actually get on a plane to meet people in the real world.

Virtual reality headsets like the Oculus Rift must expand beyond visuals and allow for touch-based human-to-human interaction, creator Palmer Luckey said in a new interview from PAX East in Boston, Mass. All of this is in the way of creative a fully immersive experience that makes you feel like you're really in a "virtual reality," Luckey said.

"[Virtual reality], it can't just be a visual thing. If VR remains a visual only thing, then certainly we'll never replace human touch-based interactions," Luckey said in a group interview captured by Maximum PC. "But for many interactions, it could."

Luckey went on to say that over time, virtual reality technology can become so advanced that you won't be able to tell what is "real" and what is not.

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