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Augmented Reality: ISMAR 2014, "Augment Everything Everywhere for Everyone"
"Augmented Reality (AR) and Mixed Reality (MR) melt the barriers between virtual media, the physical world and our imagination by enriching our ability to interact with all three. New applications in diverse areas such as Engineering, Entertainment, Arts, Education Media and Humanities push the boundaries of science and technology. As the premier conference in the field, ISMAR is responding to this evolution by expanding the program scope. Two key areas of submissions are Science & Technology (S&T) covering emerging capabilities of MR/AR and the MASH'D program covering the human side of technology application, including real world explorations by Media professionals, Artists, Social Scientists, Humanity scholars and Designers (MASH'D).
"*** NEW EXPANDED SCOPE ***
The theme of this year's conference is to "Augment Everything Everywhere for Everyone". ISMAR 2014 will cover the FULL range of technologies encompassed by the Mixed Reality spectrum, from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of Augmented Reality, which focused on precise 3D tracking, visual display and real-time performance.
"We specifically invite contributions in the following EMERGING AREAS:
"* HUMAN PERFORMANCE & PERCEPTION: Learning, Training, Therapy, Rehabilitation, Virtual Analytics and Entertainment are beginning to leverage the convergence of disciplinary applied MR/AR research to expand how we experience and enhance the limits of human experience.
"* AUGMENTED VIRTUALITY: Telepresence, tele-immersion, real-time 3D video acquisition and streaming, (auto-)stereoscopic displays, multi-user 3D displays, tele-operation and live video stream augmentation (e.g., in robotics), broadcast augmentation and virtual studios.
"* MULTI-SENSORY MIXED REALITY: Auditory, haptic and olfactory interfaces.
P"* WEARABLE COMPUTING: Wearable displays (e.g., Google Glass, smart watches), wearable sensors and actuators, augmented humans (e.g., cyborg technology).
"* SPATIAL INPUT: Tangible interfaces, ambient-device interaction and novel sensors (e.g., situated/embedded touch input), location sensing technologies (of any kind, including non real-time), smart spaces, situated 2D displays, enabling technologies for spatial interfaces (e.g., 3D reconstruction, touch interfaces, gesture detection).
"* SPATIAL OUTPUT: Wearable projectors, projector-camera systems, ambient displays.
"ISMAR 2014 will mark the 17th year of the conference, which started in 1998 as the International Workshop on Augmented Reality. It will be held in Munich, Germany, one of the world's leading places for AR/MR research and industry and certainly one of the most enjoyable cities to visit in general. We invite you to participate in this important event for the exchange of new ideas in this exciting field!"
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