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Inside WebRTC Use Cases
Looking at WebRTC use cases can help highlight the technology's potential to transform communications.
One of the more interesting drafts to come out of the recent work of the IETF's RTCWEB working group is the "Web Real-Time Communication Use-cases and Reguirements" document, which was authored by several working group members, and released on February 12. This Internet-Draft (ID) is a bit different from most in that it doesn't define methods or approaches for WebRTC sessions, but instead, it captures the likely use cases that WebRTC standards developers must support.
The ID covers several basic services, such as video conferencing (1-to-1 and many-to-many) and telephony, but what's most interesting, and perhaps most game-changing about WebRTC, are the scenarios that combine multiple streams--voice, video, and data--into a single unified application.
One such example is the "hockey game viewer," in which a talent scout can remotely activate a camera to watch in-game action, all the while conducting a voice and video chat with the club manager in a separate stream. The key requirement described in this scenario is the ability for WebRTC to support multiple concurrent video streams with appropriate prioritization between streams.
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