Gold Sponsors
Array Telepresence Logo   Human Productivity Lab Logo   Ashton Bentley Logo
Silver Sponsors
Bronze Sponsors
Telepresence Options Magazine

Latest Telepresence and Visual Collaboration News:
Full Article:

Spain tests Immersive TV

April 30, 2013 | Telepresence Options

vidyo videoconferencing

Image: MIT Media�Infinity-by-Nine�Immersive TV Project


Story and Images by David Del Valle / Advanced Television

A group of Universities (UPM, UPV) and companies (Agile Content, Eumovil, Ericsson and Inmomatica) have joined forces to develop Immersive TV, a R&D project that allows viewers to naturally interact with the actions being broadcast and even participate in the scene.

With a budget of �2.7 million and co-funded by the Ministry of Industry, Immersive TV has been tested with two pilots, the so-called CAVETM Scenario with audiences physically entering the scene and interacting with the surrounding content; and the Living Room Scenario which reflects future home settings. The companies involved in the project believe that the first TV sets ready for the immersive 4D TV will be available in three years time. The needed software would be installed in STBs, middleware, content delivery network (CDN) or TV device. The system would also use additional devices, such as environmental control devices, and domotics (home automation) with the aim of increasing the sensation of being immersed.

The first pilot took place in a virtual "cave" in a space comprised by three screens where audiences are physically present in the scene and can interact with the content that surrounds them. 3D images were projected and some objects were inserted into the scene in real time.

In the second pilot, the aim was making the viewer feel part of the scene from the living room. 3D content and domotic elements with sensors, 3D audio systems, mood lighting and accentual lighting, scent diffusers and smoke diffusers, and even moving furniture elements such as the sofa were used to create the immerse sensation. A professional football match was broadcast on a large screen. Among other applications, the system allowed users to know the match statistics, repeat the most important plays, access interactive advertising, select a player and view information about him, zoom into the various elements of his uniform, and even purchase an identical item.

Continue Reading...







Add New Comment

Telepresence Options welcomes your comments! You may comment using your name and email (which will not be displayed), or you may connect with your Twitter, Facebook, Google+, or DISQUS account.