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Techonomy: Can Intel and DreamWorks Cross the Uncanny Valley?
November 18, 2011 | Hogan Keyser
This has far-reaching implications that go well beyond the world of animation. According to Katzenberg it takes an experienced 3D animator a week to animate three seconds of finished product. This is due to the amount of time waiting for images to render. The holy grail of animators, Katzenberg said, is to be able to work in real time. The collaboration with Intel is bring us just that.
This will certainly have an impact on the multi-billion dollar gaming industry. Currently gaming graphics lag well behind the animation you see in a movie like Puss in Boots, the latest film from DreamWorks. This is because an animated film has been rendered already, whereas games have to render images in real time requiring powerful graphics chips.
But if Intel and DreamWorks have developed technology that can render animation in real time, think of what that means for games. If gaming consoles and PC's could render 50 to 70 times faster than they do now, games could have far better graphics in the very near future.
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