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CMU 3D video conference system

February 4, 2009 | Chris Payatagool
3d_webcam.jpg

By Hesham on Slashdot

Carnegie Mellon University's HCI Institute just released details on their "why-didn't-I-think-of-that-style" 3D video conferencing application. Considering how stale development has been in this field, this research seems like a nice solid step towards immersive telepresence. I was really disappointed with the "state-of-the-art" systems demoed at CES this year - they are all still just a flat, square, video stream. Hardly anything new. What is really cool about this project, is that researchers avoided building custom hardware no one is going to ever buy, and explored what could be done with just the generic webcams everyone already has.

The result is a software- only solution, meaning all the big players (AIM, Skype, MSN, etc.) can release this as a simple software update. "Enable 3D" checkbox anyone?

 

Behind the scenes, it relies on a clever illusory trick (motion parallax) and headtracking (a la Johnny Lee's Wiimote stuff - same lab, HCII). It was just presented at IEEE International Symposium on Multimedia in December. Academic paper linked from researcher's page: http://www.chrisharrison.net/projects/3dvideo

3d_webcam2.jpg

[via Slashdot]







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